After The Original (Kojima Made More After A Coworker Requested It)
After Metal Gear Solid 2 (The Final Cutscene Was His Big Send-Off)
After Metal Gear Solid 4 (Snake Going Off To Die "Represented" Kojima's Love For The Franchise)
It Wasn't (Kojima Once Said He Would "Develop Until He Dies")
WhatCulture's Head of Gaming.