3. Gold & Silver
The Good: Nintendo created one of the most masterful generations ever out of these two games. These games featured so many radical additions to the series that they blew the originals out of the water. From aesthetic changes (significantly-improved graphics and color scheme, daily and weekly events, fantastic 16-bit music), to new battling mechanics (hold items, turn-based moves, entry hazards, weather moves, Dark & Steel types added), to radical new concepts altogether (genders, breeding, Happiness-based evolution, shiny Pokémon, swarming rare Pokémon, roaming Legendaries), the outstanding gameplay felt like no other. As if that wasnt enough, Gold & Silver allows you to go back to Kanto and collect eight more badges, offering a degree of replayability unlike any other game in the series with the exception of its DS remakes a decade later. It also set the standard for re-battling former trainers, and was the first game to introduce backwards compatibility through the Time Capsule. In other words, this was a truly complete game that complemented the existing games perfectly. The Bad: As close to perfect as Gold & Silver are, they do have some small problems. The most notable of which was that great games had a notorious reputation for weak internal batteries that would die much faster than the previous generation, primarily due to the new internal clock feature.
Alexander Podgorski
Alexander Podgorski is a writer for WhatCulture that has been a fan of professional wrestling since he was 8 years old. He loves all kinds of wrestling, from WWE and sports entertainment, to puroresu in Japan.
He holds a Bachelor of Arts degree from Queen's University in Political Studies and French, and a Master's Degree in Public Administration. He speaks English, French, Polish, a bit of German, and knows some odd words and phrases in half a dozen other languages.
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