![](https://cdn3.whatculture.com/images/2012/09/1a1a.jpg)
Torchlight was what you might call a "cult hit". It had a small but dedicated group of followers who were "in the know". The game was quietly developed by many former core team members from Blizzard's massively popular Diablo 2. The game was released to limited fanfare and was dismissed as a knock-off due to its stylized artistic flavor and low price of $20 US. Word began to spread, and reviews began to crop up, touting it as the "real" sequel to Diablo 2. It's popularity swelled even further when the actual Diablo 3 released, and was met with critical acclaim, but was lambasted by the fans. With Torchlight 2 on the very near horizon, is it the salvation ARPG gamers are waiting for? Here are 6 reasons why it might be.
6. It's HUGE!
![](https://cdn3.whatculture.com/images/2012/09/3.jpg)
Torchlight was big. With 100 character levels and an infinite dungeon after the story, it could keep you busy for a good long while. Torchlight 2 will likely give you the same number of character levels, but there is oh-so-much more to do. As you can see in the infographic above, there is, on average, about 200% more of... well, everything! Add to that a huge above ground world that was non-existent in the first iteration, and you have an absolute ton of content to consume.
5. Loot, Loot, Loot!
(Don't be fooled by the above picture. Apparently nobody in beta thought to take screenshots of big piles of loot.) Runic Games has an awesome infographic on their website that compares how much more of everything is in Torchlight 2. In itself, it is far too large for me to post here. There are 87% more unique items, and that is barring the extra layer of customization via enchanting. Weighing in at around 5773 total unique items, chances are, you will never see them all. You sure will want to try though. Like in the glory days of ARPG games, bosses and special monsters absolutely explode with loot when you down them. It's a rush that takes a long, long time to get old.