Star Trek: 10 Terrible Ways To Time Travel

2. Picard Squared

Seven Janeway Time Travel Star Trek Voyager
CBS Media Ventures

Never meet your heroes, they say. In this case, we get two Captain Picards quite literally for the price of one when the Enterprise-D finds a Federation shuttlecraft where it shouldn't be.

For 'Prime,' let's call him, Picard's psychological trauma alone of having to shoot his doppelganger from the future, this is a truly awful method of time travel, although at least that Picard wasn't at the other end of the phaser. Moreover, the mere six hour hop into the past afforded by the energy vortex in Time Squared included the loss of the future Enterprise-D with all hands but the ill-fated one. Having witnessed the destruction of his ship, future Picard then had to wake up in a nightmarish world where the clocks don't match, only to be interrogated and berated by his former self in his semi-conscious state.

"We have apparently intersected with… something." Very supplemental log there, Prime Picard, thank you. There's a being of some sort inside this… something… that now wants both Picards. As with a lot of terrible methods of time travel, the only way forwards is backwards to the beginning, on the same course to Endicor.

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Jack Kiely is a writer with a PhD in French and almost certainly an unhealthy obsession with Star Trek.