Metacritic Score: 90
User Score: 6.6
When GTA IV released, it instantly went down as one of the most critically acclaimed games of all time. With the Xbox 360 version currently standing at an astronomically high 98 on Metacritic, the sequel is one of the best-reviewed games ever, establishing ludicrous fan expectations that in hindsight could probably have never been met.
However, the low score from players isn't entirely down to the open-world game not meeting their expectations, but also a result of how much the sequel diverted from the rest of the series. Shedding the care-free attitude of previous titles in favour of a more measured and mature approach, pretty much every feature and mechanic in the fourth game was in service of creating a sense of realism in the world of Liberty City.
Consequently, while it was one of the best open-world sims at the time, it wasn't exactly fun. The gunplay was loose, the driving was too restrictive and the narrative took itself way too seriously, resulting in a game that many could appreciate, but very few could actually love.