10 Dream Star Wars Games And Who Should Develop Them

Difficult to see. Always in motion, is the future.

Death Troopers Cover
Disney

These are interesting times for everyone’s favourite Galaxy Far, Far Away. We’re well on our way to discovering the true scope of Disney’s ‘New Star Wars Canon’, and while the pain of losing the Expanded Universe is still present, it’s exciting to imagine the new directions The House of Mouse can take the franchise.

Nowhere is this truer than for Star Wars games, which were dominated by Kinect spin-offs and some questionable mobile titles throughout the late 2000s and early 2010s.

With Star Wars Battlefront II (the second, second one) slated for release this year and two third-person action titles in development at Visceral and Respawn Entertainment respectively, it appears that we’ll be seeing a Star Wars gaming renaissance in the near future.

While that’s all well and good, there are some things that Star Wars fans just can’t let go. These are either games that came close to being a reality but were canned at the last minute, sequels to beloved titles that have never been on the cards, or total pie-in-the-Tatooine-sky fantasies that may never come to be.

10. Star Wars: Maul - Red Fly Studio

Death Troopers Cover
Disney

Back in January 2016, we were treated to some fantastic concept art from the now cancelled Star Wars: Maul (also known as ‘Battle of the Sith Lords’), a third-person hack ‘n slash game in the same vein as The Force Unleashed.

In development between 2010 and 2011, the game reached the prototyping stage, before ultimately being canned by LucasArts. This reminder of what never came to be, only served to reopen old wounds – leaked footage showed a game that was attempting to combine Maul’s acrobatic aggression with remote stealth gameplay, a combination that hasn’t really been explored within an interactive Star Wars experience before.

The absence of a likeable character was arguably one of The Force Unleashed's biggest flaws, so taking that series' core gameplay concepts, adding in an element of stealth, and supplanting Starkiller with the beloved and recognisable Darth Maul seems like a win-win.

Red Fly Studio, who developed the Wii port of The Force Unleashed II, were already well underway with Star Wars: Maul, and have been trying to mount a comeback for the game since production was shut down. Were the game to resume development (potentially with a re-skin and a revised concept), it would seem unfair to wrestle it away from Red Fly, the team that started it all.

Although EA seems thoroughly uninterested in adapting the Star Wars prequels, it would be a shame to let this one slip away.

In this post: 
Star Wars
 
Posted On: 
Contributor
Contributor

Liam is a writer and cranberry juice drinker from Lincolnshire. When he's not wearing his eyes away in front of a computer, he plays the melodica for a semi wrestling-themed folk-punk band called School Trips.