10 Things GTA 6 Can Learn From Red Dead Redemption 2

10. Let Players Set Their Own Pace

Red Dead Redemption 2 Arthur Morgan

By far the most divisive aspect of RDR2 overall is its rather deliberate, even meditative pacing.

The game is in no hurry to tell its story or allow the player to speed around its lushly-rendered open world, and this is both to its benefit and its detriment in different ways.

On one hand, the more laid-back story pace heightens the feeling that you're on an actual journey with Arthur Morgan, and the fact you're not on one relentless, exhausting shootout mission after another is totally welcome.

But Rockstar arguably takes this too far with its poorly-implemented fast travel system and abundance of mundane, overlong animations for even basic actions like skinning an animal or opening a drawer.

Clearly accessibility and freedom should be the key priority here: include those animations but make them skippable with the press of a button, and let players with more limited free time easily and quickly travel around the world.

Giving players more options for how they approach the open world is an absolute must in GTA 6. While its inevitably metropolitan setting will ensure a faster-paced game regardless, a compromise between a methodical, atmosphere-driven approach and a more ruthless functionality is absolutely necessary.

Set players on a course and then let them speed up or slow down the ride as they see fit.


Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.