Dark Souls 3 is not a bad game. In fact, it’s great, but when comparing it in the echelon of games that is the Souls series overall, it's far from the best. FromSoftware's supposed final instalment does a lot right, fixing a ton of broken mechanics and tweaking the important groundwork the game is known for. It has a fantastic world to explore too, but people tend to herald it as the best game in the series, surpassing the original and if its included, the masterpiece that is Bloodborne. But it’s just not the case. For all the bells and whistles it has, it has a lot of fundamental problems that hold it back from being the best game. And while being up there with the better games, it is still highly overrated by a lot of people.
So, for better or for worse, I intend to run down ten reasons why Dark Souls 3 is overrated in comparison to the other games and I do have to stress this. It’s a great game, just overrated. But all the same, feel free to hurl abuse at me in the comments for saying what I’m about to say!
10. It Feels Too Short
This is a strange point, but bear with me. The game feels far too short and when playing through it feels like it is missing a whole third act too it. Even though it feels short, the game boasts some of the largest, winding and tightly woven levels of the series, with the amount of area to explore arguably larger than some of the other games. Yet It still feels far too short and the ending leaves you feeling void. It leaves you saying, “Is that it?”
The inherent problem lies in the manner that the game is structured, with the player tasked on collecting and bringing the four remaining Lords of Cinder back to their thrones, a premise and design very reminiscent to the previous titles. The problem is that is that in games like DS2 there was a whole third act after you collected to the four main souls/lords. With DS3 mimicking the same structure, but not following through with the third act, it feels empty, as if its missing the end of the game. Regardless of how much content the game has.
In the end, that feeling of emptiness and shortness makes the game feel rushed and incomplete. And in a game, that feels like it needed a bit more development time, an ending that feels incomplete doesn’t bode well for the title. Perhaps by spacing the world a little different and having portions that needed to be revisited after collecting the Lords, with new areas to explore to uncover the truth, the game might have not ended a little abruptly.
The Soul of Cinder kind of just comes out of nowhere and the whole ending seems a little tacked on at the end, as if there was meant to be an area linking it all instead of just warp bonfires.