Developers Brace Yourself are really onto something with the Crypt of the Necrodancer series.
Not only have they inserted rhythm and audio into a game in such a fundamental way, it changes the very way you control the action on-screen, but they convinced Nintendo to let them use Zelda in a third-party capacity for the first time in 26 years.
The result is Cadence of Hyrule; a rhythm-based dungeon crawler where you're solving puzzles, exploring Hyrule and acquiring iconic Zelda items, all one grid square at a time. The feel of these games takes some getting used to, but you end up in a bit of a trance; a state of play where your fingers are pulling off dodges and attacks without really having to really think it through.
Cadence of Hyrule then becomes blindingly hard; a test of your gamer mettle that extends to a knowledge of staying on rhythm - something only this developer has ever twinned with such loveable third-person action, but in a way that's recommendable as hell.