4 Upcoming Gaming Sequels That Make Us Mad

Developers are going to try and cram these games down your throat and be expecting you to say, "please, sir may I have some more."

Every so often a game comes around that really changes the playing field. It's different. It's good. It's innovative and creative. It's not a piece of crap like the five games I'm about to talk about. These are the games that make you want to disavow an entire developer, sell your computer, and use the money to move to an Amish community. These are the games that should never get made, because they betray they very ideas they insist they stand for by pissing all over the memory of their predecessors. In case you haven't figured it out yet, these are games that should piss you off. It's your duty to hate them, and it's my duty to point out why. Because in a few short months, the developers, distributors, and everyone in between are going to be trying to cram these games down your throat and be expecting you to say, "please, sir may I have some more." But, you don't have to do that. You can take the fight to the enemy by actually recognizing these pieces of crap for exactly what they are, pieces of crap.

4. Resident Evil 6

The Game: The next title in the Resident Evil (or Biohazard) series started development almost the moment Resident Evil 5 hit the shelves. The knew it would be a big honking success, because it has everything in it that a pointless sequel is supposed to have: recurring characters, the same plot revisited, no real advancement of a story, and more action. This next installment is set to take place in several cities across the world and feature a chance to shoot the zombie president of the United States. Clearly they've decided to up the ante, and really impress the fans. Why You Should Be Annoyed: Did you read the first half of this page? This game's description reads like a summary of how to make a terrible action movie sequel. Back in the day, Resident Evil games were famously known for their expert execution of survival-horror and challenging puzzles. The idea was that the puzzles would force players to wander the game area repeated times, while zombies occasionally spawned. With a limited amount of ammunition, every trip back and forth through the mansion, or city, or whatever would be more and more frightening, as you slowly ran out of bullets. The result was a game that was more focused on staying alive than killing the enemy. You spent most of your time on the run, trying to figure out how to open some damned safe, so you could get the password to the computer, which would allow you to access the next zone. Meanwhile, zombies just kept congregating, making each failure more and more dangerous. Resident Evil 4 was an attempt to reinvent the game. It was called a bold and innovative move. Rather than using your brain to make do with what you have, players stomped through towns of "zombies" while firing 8 million bullets per minute. It was a lazy game. Developers no longer had to think out every single moment of the game, but instead could just hurl zombies at the player. It was less intelligent, but it was still fun. Less running, more gunning worked as a not very faithful, but still entertaining sequel. But what has changed since then? Nothing. Resident Evil 6 promises to be pretty much exactly what 4 and 5 were. Eventually you have to ask yourself, "what is the point of making another one of these games? I've already played it twice."
 
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Clayton Ofbricks hasn't written a bio just yet, but if they had... it would appear here.