8 Annoying Mistakes Video Game Developers Continue To Make

7. Invisible Walls

Skyim Invisible Wall
Bethesda

Invisible walls are a relic of a bygone age of video games when games weren't optimised and the hardware that stored them couldn't hold up to the fancy graphics of modern gaming. They were an easy way to restrict the player's movements and took up next to no space, whereas designing and implementing a wall texture would.

However, considering the heightening of technical standards in video games over the last couple decades, you'd expect that invisible walls would slowly get weeded out from games, but somehow they still linger. There is nothing more distracting than running into an invisible wall expecting to explore a whole new part of the map, only to discover that you 'aren't meant to go that way'.

Also, developers that place a small pile of climbable rubble and think that that is a sufficient enough barrier to justify restricting the players access to the rest of the game - especially when we can jump or climb - need to think again.

Looking at you, Dark Souls 2...

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I like video games, writing and writing about video games. Expect sarcasm and the dry wit of a Brit. And the occasional rant of a unhappy Scot. You know... the usual.