8 Things Nobody Wants To Admit About God Of War

8. It Relies Heavily On "The Princess Is In Another Castle" Game Design

God Of War
Sony

While God of War's twenty-hour story goes into extreme detail on Norse mythology and the ins and outs of this new world, the story of Kratos and Atreus is surprisingly simple. The goal that you set out on at the beginning of the game remains the same until the very end: climb to the top of the highest peak in the land so you can scatter the ashes of your dead wife.

Obviously, that's just a push to dive into the bond between the father and son, and there are plenty of other characters along the way, but because the actual goal itself never changes, the developers constantly throw in roadblocks to elongate the experience.

The trope of the "princess being in another castle" is something God of War heavily relies on to do this, as just when you think you'll be able to progress, you'll be told you need to find a key, item, or simply embark on a wild goose chase that postpones your progress at the last minute.

It's not terrible, but it makes for a rather episodic structure, and unfortunately makes a lot of the main objectives and missions feel more like artificial busywork than anything more congruous.

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