Assassin's Creed: Victory - 10 Missing Unity Features That Must Return

What did you miss most when playing Ubisoft's latest?

At one point - and it seems like a blurry alcohol-fuelled image that you really have to strain to focus after 2014 - Assassin's Creed games were the apex of video game entertainment. With a fantastic first iteration that leant a little too much on repetition of tasks for the sake of longevity, Ubi listed to peoples' complaints and knocked it out the park for AC II and especially Brotherhood - implementing a group mechanic to your infiltration tactics and giving you just the right amount of stat-management to reign in a wider audience. Revelations had a bit of a misstep, but it was mostly down to series fatigue settling in - that, and those damn rooftop-defence mini-games anyway - and AC III completely dropped the ball, only for Black Flag to pick it back up and score a touchdown, delivering one of not only the best AC games, but titles of that year all round. Over to Unity then, and the next big step-up for Ubi to deliver their flagship franchise on new hardware. Let's just say things really haven't gone well for the veteran developer since then, but complains for Unity are everywhere - here it's time to really knuckle down and identify some key features of the previous games that regardless of graphical glitches, server-outages and micro-transactions, downright sucked that they weren't included.

Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.