Call Of Duty: Ranking Every Game Mode From Worst To Best

Is Search and Destroy the best thing COD's had in 15 years?

Call Of Duty Modes
Activision

Love it or hate it, Call of Duty has been the dominant player in the FPS market for over a decade now. Its first few entries didn't set the world on fire, but 2007's Modern Warfare redefined the genre, and arguably hasn't been topped in quality by any iterations that have followed since.

This prompted COD to go full circle in 2016 and remaster it, proving to be a solid lead-in to last year's return to World War II. This has piqued widespread interest in the series all over again, after several years of declining returns.

No two games in the franchise have ever shipped with an identical offering of multiplayer game types, as additions, tweaks and removals always occur from release to release. Some modes are eternally popular and always present, some never achieve much in the way of popularity, falling by the wayside, and some are exclusive specialties of one of the three developers (Treyarch, Infinity Ward and Sledgehammer Games) as they take it in turns to make an entry every three years.

Every mode from fifteen years' worth of games will subsequently be ranked, with some grouped together, given that the differences between them are extremely minimal in cases.

31. Behind Enemy Lines

Call Of Duty Modes
activision

As Call Of Duty didn't truly take off until the release of Modern Warfare, it is easy to forget that there were six games (three main titles, two console re-releases of games that were originally PC exclusive and a random release on the PSP) that preceded it.

These each offered between four and seven different online modes, some of which have gone on to be series staples and others that have long been cast aside.

Behind Enemy Lines falls firmly into the latter category, appearing only in the original Call Of Duty and its expansion pack, United Offensive. Players spawn as either Axis or Allied soldiers (heavily skewed towards the former) and have to kill opponents, an action that results in both the killer and victim switching sides.

Points are only gained for continued survival as an Ally. With there being no logical reason to seek out kills and switch back to being an Axis soldier, the game descends into virtual cross-country running, which is about as enjoyable as its real-life counterpart.

Behind Enemy Lines didn't even survive the original game's transition from PC to console, let alone into any subsequent games. Given such arduous mechanics, it's certainly best left as a relic of history.

Contributor
Contributor

Alex was about to write a short biography, but he got distracted by something shiny instead.