Fallout 4: 14 Brand New Features You Need To Know About
Stealth tactics, vehicles, and... something that's essentially Half-Life 2's Gravity-Gun?!
November 10th can't come soon enough, and as Fallout fans continue to be some of the most dedicated and passionate of any franchise, we're snapping up every last bit of information possible before release. That means scouring forums, re-watching trailers over and over, and most recently (as of time of writing being September 2015), trying to understand the new perk system. More on that later, as there's plenty to delve into when it comes to Bethesda's greatest achievement yet, and despite Fallout 4 only being the studio's second game bearing the name (1 and 2 were Black Isle Studios, with New Vegas being Obsidian), it goes without saying fans are chomping at the bit to see how it's going to turn out. The latest revelation is that fan-favourite voice of Fallout 3, Three-Dog, won't be reprising his role from that game, despite actor Erik Todd Dellums being one of the first people to hint at the game's existence in the first place. You can read about it more over here, but I'm therefore assuming we're going to get some other, newer 'Voice of the Wasteland' to ease us in at the start of Fallout 4. So, in the spirit of providing a roundup of the juiciest facts from across the web so far, here's the best of the bunch. Let me and everyone else in the comments know what you've come across, if there's anything I've missed - and your own theories on how the perk system is going to work.