Fallout 4: 8 Huge Problems Nobody Wants To Admit
More like Fallout 3.5.
It's safe to say the vast majority of gamers are cautiously optimistic about Fallout 4. It comes from a seasoned developer who've tested the waters multiple times with all sorts of experimental game designs and mechanics, its world has an established canon that's endlessly rewarding - and the very idea of a spruced-up post-apocalyptic setting is a context ripe for exploration and perilous combat scenarios. However, following the initial buzz of "Holy *^&£ it's actually happening", many forum-posters (myself included) have been voicing concerns about how the game is rolling out, with the general oppositional consensus being "Shut up dude, it's Fallout!" Now, that's all well and good, and regardless of anything I'm about to shine a light on, November 10th will indeed release what'll be the most feature-complete Fallout yet; one with perfected control schemes, intricately detailed levels and a character progression only Bethesda can do like no other. That said though, I'm sure I'm not alone in addressing that niggling sensation that something's amiss with just how 'off' many aspects of its production seem. So, in the spirit of dissuading deflated launch day hype before it's too late, let's address them right now and temper expectations a little.