8. The Whole 'It's Fallout 3 Perfected' Angle Is A Problem
From the opening few shots of the debut trailer, through to the gameplay impressions critics are reporting from Gamescom 2015, there's something decidedly 'un-sequel'-looking about Fallout 4, in that it almost looks like a visual overhaul of part three. That's not necessarily a bad thing depending on what you go to a Fallout game for (thousands of us still journey through Bethesda's 2008 wasteland just for kicks), but as we saw such a huge leap forward in terms of features from Fallout 3 to New Vegas, 4 appears to be sprucing up the colour palette, and not much else. You can very much tell Bethesda have doubled down on answering every criticism of Fallout 3, from far more impressive animation to ironing out bugs and glitches, to even removing the level cap and letting you continue to explore the world after the credits, remedying where F3 initially went so wrong. All of these things go a huge way into making an incredible experience that plays how you always wanted the older games to in the first place, but I'm struggling to find aspects that really make F4 stand out on its own. Which brings me to...