It can be argued that many people play the various instalments in Tom Clancy's Ghost Recon for their plots - or rather, they used to. In theory, a rollicking Tom Clancy-backed tale serves the opportunity to blow stuff up and kill the bad guys with purpose, making the world a safer - and ultimately better - place.
However, with a premise as interesting as here - a chance to take down a drug cartel which is practically running the whole country - there were a lot of topics to touch upon and explore, while providing some interesting commentary as well. It may have been social, economical or just moral, questioning the soldier's motivations, but instead, the game is cliche-ridden and rather repetitive, albeit with great shooting and a large world for the player to freely explore.
Over time, it becomes increasingly hard to actually want to explore a world as naive as this.
Also, be aware that this list contains spoilers for the entirety of Wildlands' story.
Santa Blanca, a Mexican drug cartel lead by the visionary El Sueno, is the fourth biggest narco-terrorist organization in the world. It is so powerful that it basically runs the whole country of Bolivia.
However, this is not enough to make the United States - the great peacekeeper - react. The reason why the CIA decides to shut down the organization is not borne from some hypocritical desire to take control over the cartel's profits, or pretending that it wants to bring stabilization to the country. Both might hold some merit, while the latter would provide the game's creators with an opportunity to actually say something.
Instead, the team of Nomad, Midas, Holt and Weaver are sent to Bolivia because one CIA agent is killed. One. This is presumably pointed out by Pac Katari, leader of the rebels, but the way it is presented, the motivation for the act, is just an example of laziness, if not naivety of the writers.
Speaking of which...