Hitman Beta: 4 Things It Gets Right (And 6 That Really Suck)
It's better than Absolution, but buggier than it should be at this stage...
It's not until you remember just how enjoyable the Hitman series is, that it hits home how long it's been since the last truly great instalment. Agent 47's fan-favourite and series' highpoint Blood Money was no less than 10 years ago, and since then, the only other release was 2012's Absolution; a game that aimed for a wider audience through tighter levels and scripted events - only to fracture the fanbase as a result. It inevitably tarnished the very idea of a Hitman game for the years to come, and although 47 has popped up in a handful of (actually brilliant) mobile apps, the now simply-named 'Hitman' is something of a total reboot for the character. To that end, IO Interactive released a beta across the Valentine's Day weekend, presumably to make sure the series' return would be a glorious one. Comprised of a guided tutorial sequence and two open-ended levels with a variety of ways to complete them, in theory, this is exactly what a Hitman sequel should be. However, not all is right with the world of costume-swapping killers and silent assassins, as sadly the reception has been a bit of a mixed bag. Hitman's 2016 return could be absolutely phenomenal, but IO Interactive deserve a few pats on the back just as much as they need to take into account the most worrying things that are emerging from the beta...