Developer David Cage with his Quantic Dream studios have been on an ambitious one-studio mission from the jump; to blend the movie and game experience into a gratifying hybrid experience.
Love it or hate it, the fuss they made eventually created ripples; there’d be no Telltale’s The Walking Dead, Until Dawn, or Life Is Strange without their resurrection of what LucasArts started. In fact, the ‘interactive movie’ sub-genre of the adventure game has become its standard... instead of the weird experiment it was initially laughed off as.
Still, despite the innovation, it's not all peaches; Cage, in particular, has the habit of earning many gamers' rage. His high-fluting dismissing of ‘regular games’ (e.g. everything else) has annoyed many, as well as his flawed storytelling and overhyped games mechanics. Also, in 2018, there was a mess of controversy surrounding Quantic Dream as a ‘toxic’ work environment as well.
Regardless, that year also saw the release of their recent venture, Detroit: Become Human; a game that has been championed by gamers and fellow developers more than actual critics - leading to their most profitable project to date.
There’s no better time then, to look back and sort through their eclectic backlog from this divisive (but always interesting) studio.