Resident Evil 6 is the highly anticipated, true sequel to the lowly received Resident Evil 5, released in 2009. Resident Evil 6 sees series veterans Chris Redfield, Leon Kennedy and Ada Wong fight their way across the globe, joined by a new comer, Jake Wesker. The game aims to be the biggest and best of the series, says developer Capcom. However, fan reception has been mixed. Others couldn’t be happier that their favourite characters are all featured in one game, but others think that Resident Evil has finally lost it’s way and will never return to its roots.
While the series is evolving, there is no doubt that slow zombies, clunky controls and horrific hallways aren’t coming back. At least the cheesy dialogue remains, however unintentional. Others say the series couldn’t be better, offering a more modern experience. Whatever side of the fence you sit on, Resident Evil is still one of the classics of gaming. It, like Grand Theft Auto and Doom, helped to shape an entire genre singlehandedly, which is quite an achievement. So without further ado, lets look over where RE6 looks good, and not so good.
The Good
The Characters
Resident Evil fans are long divided over their loyalty to series staples’ Chris Redfield and Leon Kennedy. Debates like Leon’s hair, Chris’ muscles, Leon has a cooler voice, Chris is more experienced and so many more often spark up, but now fans don’t have to choose any longer. Resident Evil 6 gives us time with them both, the first game in the series to do so. Aside from their different personalities and move sets, they have their own separate campaigns. Leon’s story focuses more on action and suspense, like old school RE, whereas Chris is all about the action. That doesn’t mean they won’t share gameplay types, but at least that’s where the focus is. Fans will also get to play Resident Evil 6 as Albert Wesker’s son, Jake Wesker.
Jake is teamed up with series veteran Sherry Birkin, and the two are in for a more action and setpiece driven affair. Whether or not you will like this depends on how Capcom pulls it off. Once all three campaigns have been completed, another character opens up: Ada Wong. Ada is a fan favourite dating all the way back to RE2, where she met, partnered with and then betrayed Leon Kennedy. Then they did it all over again. It’s nice to see Capcom listening to their fans and trying to please them all, so no longer are we stuck with a character we don’t click with. Imagine RE5 without Sheva. Ahhhhhhh! These characters will all cross over, and hopefully we’ll see an all out Resident Evil war.
The Mercenaries mode also returns, giving us the opportunity to team Chris and Leon up to kill some zombies, a dream shared by many a fan. How about Ada and Sherry? Ada and Chris? Jake and Leon? Do it, because you can. Here’s hoping we’ll see Claire and Jill return in future DLC. Pretty please, Capcom.
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10 Comments
This article is very poorly written… and editing appears to have been non-existent as it is rife with blatant grammatical errors. The title is also misleading as the article quickly digresses into the author’s personal beefs with the game’s dynamics and play – not where he believes the game will succeed/fail in the greater market of gamers. The descriptions of where trouble was encountered are also hurriedly described and I am guessing won’t really make much sense to anyone who has not also experienced them – as I found myself scratching my head wondering what the hell he was talking about on more than one occasion. Yo author! Don’t quit your day job.
“zombies with guns”
“ZOMBIES WITH GUNS”
How many times are you guys going to keep referring to the J’avo as zombies? They’re NOT zombies, they’re a new breed of BOW perfectly capable of communicating and wielding weapons.
Oh, and you can change the game’s display settings. Of course you can… You can get rid of the HUD completely if you wish.
THIS
If you look into all the ‘zombies’ of Resident Evil they’re actually contaminated humans living off a parasitic virus, they’re not the undead. They’re kept alive by a mutagen, not by magic.
Being what one would call a “survival horror purist”, I hated this article. Comparing this game to the golden age of RE survival horror is a moot point. It’s not trying to be tense, it’s not trying to be scary, it’s trying to be a balls out action game. Heck, if you thought that Leon’s section was anything close to the old RE games, I very highly suggest you go back and play them. Also, the controls do not feel broken. You just don’t know how to use them properly.
I was hoping you could decipher the HUDs for us. It just looks like a post-2005 pack of gum to me, a bunch of white squares. I picked up colored herbs but how do I mix them? I really had to tweak the controls in both the menu and in-game, but I finally got something I’m comfy with (playable). I turned off the reticule / laser combo thing immediately and went back to laser pointer sight like in re4&5: check into that. on the whole, I’m glad to have a new re game but sorry capcom woefully chose so much form over function. Not a bad article, I’d say write one twice as in depth so capcom really knows what to fix and why for the next game. it seems they need to be beaten over the head with some detailed criticism. Ah well.
I don’t mind the fact that there are other type’s of BOW’s as I quite enjoyed RE4, but what makes this game a walking disaster is that it is trying to appeal to the COD crowd, armies of BOW’s shooting you from all directions and a crap control scheme that makes cover very annoying. It is really badly designed and true RE fans should be ashamed of their self’s for picking this game up and advocating what capcom is doing to a great series.
Resident evil 6 looks like an epic disaster
I don’t know how the writer of this article can say Resident evil 5 was poorly received. Resident evil 5 scored 9 out of 10 on IGN and was one of the best games of 2009. For it’s time it’s graphics were unrivaled. Resident evil 6 does not look as good by today’s standards as Resident evil 5 did in it’s time.
It’s always the same, a new game comes out people slam it’s predecessor. Now a days people speak ill of Assassins creed when comparing it to Assasins creed 2,brotherhood and revelations forgetting how innovative Assassins Creed was for it’s time. It wasn’t without it’s problems but it scored 9 out of 10 on gamespot when it released back in 07 and i’m yet to see an Assasins creed game score 10 out of 10. For it’s time, there was no other game like it. People forget and see flaws now that they didn’t see when they first played it, when comparing it to the newer games. The same can be said of Resi 5. When that game came out I never saw any comments or complaints about the controls or screen tearing issues but now Resi 6 is coming out people are mentioning issues they had with Resi 5.
Personally I am not as excited about resi 6 as I was about Resi 5 when that was announced. Resi 6 should have been saved for the next gen console when they announced it being developed. I can’t help but feel they are milking the franchise like Metal gear and Halo, both of which had concluding games. Guns of the patriot was supposed to be the last chapter in the franchise and Halo 3 should have concluded the trilogy.
I felt that Resi 5 tied up the franchise with the Wesker dying. The franchises main protagonists Chris and Jill even said it was all over and where convinced that they had finally won. Making a 6th game seems to negate everything they went through in Resi 5. I wouldn’t be surprised if Resi 6 did not do as well as Resi 5 did considering the epic scale of Resi 5 and the fact it was the first Resi game on a 3rd gen console.
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