Star Wars Battlefront: 8 Big Things It Must Learn From The Older Games

Multiplayer-only isn't the way forward...

The weight that DICE undertook when they started working on Battlefront is pretty much immeasurable. A little over 10 years since Pandemic's first sequel released, the level of hype, demand and subsequent frustration there has been for a follow up has remained consistent, and passionate above all else. Indeed, fans have a lot to say about the upcoming 'reboot' of one of the most successful Star Wars releases of all time, and whilst chatter has remained overwhelmingly positive, fans of the originals have been left a little unnerved by some of the creative decisions made by both Battlefront's developers and publisher. Though it's almost certain that the original trilogy has remained as the bastion of Star Wars' quality, the decision to dismiss the 'Clone Wars' setting - especially after a wildly successful animated show - hasn't been too willingly received by would be purchasers of the long awaited revamp. Gone too are fan favourite space encounters, and a strict multiplayer-only focus has caused much upset from within the community. Obviously what we've seen of Battlefront has so far looked immaculate, heartfelt and even innovative, but these classic features are going to be missed long after its release - irrespective of the level of quality DICE manages to attain when it drops this coming November. Though it's been made abundantly clear that this Battlefront is attempting to be its own thing, it's important to remember where the series' popularity came from, and more importantly - how best to emulate it.

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Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Dad Movies are my jam.