Telltale's Batman Game: 8 Ways To Make It Truly Incredible

Delving into "the complex mind and life of Bruce Wayne"? Here's how to pull it off.

Did anybody see this coming? Not long after we'd all lamented the fact Batman: Arkham Knight didn't end in the most satisfying way thanks to lacklustre plot reveals and terrible season pass DLC, now the next step is to give a completely different developer and genre a shot. It turns out the game people will be picking up right around the time of Batman V Superman in 2016 is... a Telltale Games adventure. Now, before you weaponise your hatred into Joker gas in some attempt to laugh along with it all, hear me out; it's actually going to be pretty amazing. At least, it could be amazing, providing Telltale know how to use the license best. So far the developer is right up with Lego when it comes to other companies letting them release products featuring their iconic likenesses, but the results haven't always been the most reputable on the other side. Batman is arguably the biggest property they've acquired yet, and although there are a ton of things that could go wrong in having a dialogue-focussed Dark Knight experience, here's 8 that they'll hopefully get spot on.

8. Don't Replicate Any Specific Story Arc

If you've not played any of Telltale's games before, just know that a humungous part of the appeal is choosing to say or do any number of things, not knowing what the result is going to be further down the line. Repercussions are felt multiple times across the various episodes that make up a particular 'season' of their games, and for that reason alone, Telltale's Batman can't rely on a storyline where the fans will be shouting from the rooftops, knowing how it's going to end. That was the main problem with Arkham Knight; we knew from the very first thing the titular character said, that it was a certain former-Robin, and that coloured the entire campaign. With Batman's world being so incredibly rich and vast with potential - from the personal trauma of Mr. Freeze to the racism of Deacon Blackfire or the complete masochistic insanity of Professor Pyg - the best story will always be one that throws curveballs and big reveals at the player every few minutes, rather than spending too long building towards an obvious finale.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.