The Division: 3 Ups & 6 Downs From The Beta Playthrough
This really is NOT a "great single player game."
You can expect to hear a hell of a lot more about Ubisoft's latest triple-A gamble from here on out. The Division is easily one of the most ambitious and interesting games the studio have produced in quite some time - yet when you start to go hands on with the near-full version, the same old issues that plague many of their titles start to rear their head - alongside some worrying features that are hopefully only present in the beta. Initially unveiled in 2013, what we saw appeared to be 'yet another' military shooter; albeit one with a more realistic take on what it would look like to see New York City evacuated en masse, right in the middle of a viral pandemic outbreak. Initial footage was supremely gorgeous to look at, whilst also being gritty and impactful, particularly when citizens of New York started recognising their own boroughs and street corners. Now it's out though... you can almost kiss goodbye to that ideology. Whilst The Division is reportedly still going to have a healthy injection of story to keep things going, the reality is a stat and loot-heavy RPG; one that features bullet-sponge enemies, an emphasis on forming parties for raids and ensuring that if your primary pursuit isn't levelling up, there's not a whole lot else on offer. It's certainly going to strike a similar chord as Destiny with certain gamers if Ubi iron over some substantial creases, but right now it's looking like one hell of a mixed bag...