4. Zion's Fleet Attempting To Stop The Sentinels - The Matrix Reloaded
Obviously, The Matrix's real world always paled compared to the slick in-Matrix simulation devoid of jack-holes, liquid food and terrible knitwear, but the weird future-punk robot warfare always seemed sort of cool. It's like visiting dull family members and realising they've got a game console sure, you'd rather not be there, but at least there's one distraction to keep you occupied, and that distraction was the Sentinels. The first film played them perfectly they were always threatening, and you could only stop them with cannons (which the Nebuchadnezzar didn't own) or an EMP charge. What followed were tense sequences of cat-and-mouse, and the mouse attempting to bludgeon the cat to death at just the right moment. The Matrix Reloaded could've made this into a far larger spectacle, but for some reason chose to eschew a possibly-excellent set-piece Zion's fleet and their doomed attempt at stopping the Sentinel army. It could've had it all ridiculous suspense, buckets of action. tragic betrayals, the whole nine yards. But instead, they chose to relegate the whole sequence to an explanation at the end. This makes no sense, but neither did having a nonplussed Colonel Sanders exposition the plot out of a hole, and that still made it in.