10 Biggest Mistakes Zack Snyder Has Made In His Movies (So Far)
9. The Action Scenes - Sucker Punch
This probably comes as a shock to many of you - Weren't the action sequences the best part of the brainless slog that was Sucker Punch in the first place? Well, yes and no. On the plus side the action in Sucker punch was very gorgeously rendered and put together - technically speaking, some of the most visually arresting over saturated action poetry in modern Hollywood this side of Guy Ritchie. But here is where they start to become problematic - Sucker Punch being what it is, a shallow attempt to sell a high-concept fetish film as a passion project, the action scenes have no sort of dramatic involvement to them whatsoever. As awesome as giant robot ninjas and steampunk Nazis can be, the action scenes in Sucker Punch have a critical flaw: They take place entirely in dream sequences. To make dream action dramatically involving, one needs to establish clear rules and stakes for the action to make any sense. As it is, there are no rules, no real dramatic tension, not even any antagonists. In fact, that's where he could easily have saved the action scenes in this film - by having tangible antagonists who are reflections of the protagonists' captors in the "real world." Without grounding the gorgeous battles in this fantasy world, Snyder renders the action empty, and stiflingly dull.
Self-evidently a man who writes for the Internet, Robert also writes films, plays, teleplays, and short stories when he's not working on a movie set somewhere. He lives somewhere behind the Hollywood sign.