10 Changes That Would Have Saved The Hobbit

8. Removing All The Chase Sequences

The Hobbit Tauriel
Warner Bros. Pictures

Chase sequences are rarely enjoyable. They tend to drag on for far too long, filled with spectacle and cheap thrills. The only purpose they serve is to divert attention from a failing plot line. When the narrative's in trouble throw in a chase sequence to distract the audience.

Perhaps this was the reason Peter Jackson tried to cram so many into his Hobbit Trilogy. By the time it came to cutting his films together, he must have known he didn't have enough plot to stretch across three movies, instead he chose to plaster over the holes with the most tedious of Hollywood tropes.

From the vaguely boring Rabbit-sledge chase in the first movie, to the utterly cartoonish Barrel Chase in the second, it was all garbage. That's not to mention the Goblin Tunnels chase, the running from Beorn scene and finally the offensively tedious Smaug chase/game of hide and seek in the Mountain.

Peter Jackson clearly thought he had to do one up on the Mines of Moria sequence in The Fellowship of the Ring, but whereas that was used to drum up tension, leading to a major plot point - the death of Gandalf - half the chase sequences in the Hobbit seemed inconsequential.

Contributor

Before engrossing myself in the written word, I spent several years in the TV and film industry. During this time I became proficient at picking things up, moving things and putting things down again.