5. Sloth
This deadly sin was worst in its heyday back in the '90s and early 2000s when CGI was beginning to be used in every other movie. Some movies used CGI for good as witnessed in the The Matrix, The Lord of the Rings, and even managed to resurrected Star Wars for three more episodes. However, CGI became much like the other sins on the list and was used as a poor substitute for elements of story. Let's look into Star Wars as an example. The first Star Wars was a game changer: it boasted impressive special effects relative to its time, and kept the audience captivated with great characters and story. It wasn't a complex movie in terms of story; it was a rather simplistic movie about good and evil. The special effects added on to a great film whereas The Phantom Menace and subsequent Star Wars prequels would be even worse off without any CGI or effects. Besides introducing one of the worst characters ever in cinema in Jar Jar Binks, Lucas's jumble of a movie featured great CGI that kept the eye busy, but the mind and heart of the audience detached and disinterested. Most blockbuster films these days feature CGI and we've grown more than accustomed to its presence. We expect every blockbuster to have CGI in it because it seems to be the only way for directors to put in everything they want in a film. But it's not. In fact, directors could benefit from not using so much CGI and effects. I appreciate directors who try to incorporate as much real stunts and action as possible such as Christopher Nolan, but the audience would benefit more from a film if the director chose another way to showcase his vision. The problem with films is not that they show too little, but they show too much. Which leads into our next sin...