10 Movies That Influenced Audiences In Awful Ways
8. The Incredibles Game Influenced Attempted Infanticide
A little bit of a cheat here as we're talking about the video game tie-in to a movie.
There's a long history of gaming violence being discussed the length and bredth of the world. In the UK, the game Manhunt is still banned from distribution after it was linked to the 2004 murder of 14-year-old Stefan Pakeerah, despite the fact that it was the victim who owned the game and not his murderer. Newspapers seemingly find video games an easy target and will play up any link they can.
Strangely, that didn't happen in the case of the official The Incredibles video game after an incident in 2005. A typically cynical cash in, as most games based on children's films were at the time, this platforming beat-'em-up included such genre-fare as bottomless pits, level failure through time running out, and other "features" that artificially extended gameplay to give a false sense of value in spite of the frustration children felt.
It was in the midst of a play session that one 11-year-old boy described feeling like a volcano while his character was repeatedly dying. Too young to realise that the game had been stacked against him, the child felt that his seven-month-old nephew's crying was what was putting him off. He went to the kitchen and picked up a serrated knife that he'd previously used to fix a broken toy, went to the child's bedroom, then plunged the knife into his nephew's stomach. It was only when "the baby's eyes went dead" that he realised he was hurting the child and pulled the knife out.
Miraculously, and thankfully, the baby survived. More miraculously, even the Daily Mail didn't try to pin this on a Pixar video game.