10 Reasons To Stop Hating Star Wars Sequel Trilogy
6. Practical Effects Strike Back
One of the main criticisms sent George Lucas' way during the Prequel era was that the creator got a little too obsessed with his new CGI toy during the Age of the Republic.
It must be said that many of the digital effects unleashed in Episodes I-III have aged terrifically well in the years since, with the opening space battle in Revenge of the Sith still being a marvellous watch to this day.
But there's no denying that many longed for a return to the days when practical effects were relied on more than digital wizardry. Though it is worth noting that the Prequels did still boast their fair share of practical moments, too (via CBR).
The minds behind the Sequel Trilogy appeared to agree that it was time for all things practical to take centre stage once again, however, and this renewed focus on making tangible alien beings and a world that felt more organic than the artificial, CGI-stuffed Prequels led to some hugely under-appreciated results.
Everything from Unkar Plutt and Maz Kanata being brilliantly brought to life via practical methods at various points, to the use of the real-life Skellig Michael as Ahch-To regularly made the Sequels a true feast for the eyes.