10 Reasons Why The Bourne Legacy Sucks

6. Too. Much. Talking.

I am, like any good critic, not at all averse to wordy dialogues, but only if they are interesting and entertaining. However, Gilroy's script is only intermittently interesting at best, and eschews entertainment value frequently with overly verbose dialogues which drain the fun and intrigue out of the fraught situation that he is trying to create. What's really noticeable is an over-abundance of scenes in which characters stare at screens in rooms, talking to each other about the smaller details of Cross' movements. Though Gilroy does successfully depict the meticulous manner with which government agencies track persons of interest, it's only effective in as much as replicating the ennui it creates. Gilroy is a technical writer, but here he goes a little over the top; he indulges fully in some of the battier elements of his premise, relating to physically-enhanced super-soldiers, bombarding us with technical medical dialogue, which seems a tad over-the-top, and is likely to invite laughter rather than admiration. The prevailing feeling, however, is that this problem could have been remedied if the next issue had been a little more up to scratch...
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.