10 Reasons You’re Wrong About The Dark Knight Rises

9. Real And Large Scale Action

We're used to action sequences in blockbusters being a smörgåsbord of CGI shapes battling it out, where only the best rendered will come out on top. Christopher Nolan isn't your typical director, eschewing computer generated effects in the same way he refuses to make the move to 3D or even digital. He uses it, sure, but only when conventional methods won't allow his vision to be brought to life. Take the two lynchpin set pieces of the The Dark Knight Rises; Bane's destruction of the Gotham Stadium and all-out war on Wall Street. Both feature massive crowds in large, exterior locations. And it was all done for real. It's the sort of thing rarely seen in cinema anymore - legions of extras creating something genuine, rather than the director getting the tech guys to do it in post. Behind the scenes brio doesn't guarantee what's on screen will be of a high quality, but when it's opting for reality over CGI (which is still a little way off photo-realism) it certainly helps. It goes without saying that having things actually there make for a more believable experience, keeping the film grounded even when all the nuclear bomb threats are being thrown around.
Contributor
Contributor

Film Editor (2014-2016). Loves The Usual Suspects. Hates Transformers 2. Everything else lies somewhere in the middle. Once met the Chuckle Brothers.