10 Simple Fixes That Would Have Saved The Star Wars Sequels

2. More Exciting Planets

Star Wars Sequels
Disney

Say what you like about the Prequels, but at least George Lucas' ill-fated second trilogy introduced interesting planets to the mix, rather than delivering the same mono-environment locations featured in the first three movies.

Seriously, revisit Episodes IV through VI and you'll find that the only remotely interesting planet is Bespin. Sure, Tatooine had its moments, but aside from its infamous Mos Eisley Cantina and Jabba's Palace, it really was just a vast sea of sand.

Anakin would have hated the Sequel trilogy as it introduces not one, but two all new sand planets. Jakku and Pasaana remain the most uninteresting locations in the entire franchise, and there was absolutely no reason that Rey should come from a planet with more than a passing resemblance to Tatooine: except, of course, to explicitly mirror Anakin and Luke's story arcs.

Compare the Sequel Trilogy's dull locations to vibrant planets like Naboo, which treated us to palatial cities coexisting with a symbiotic underwater kingdom; Coruscant, a planet-sprawling metropolis with its buzzing criminal underworld; and Kamino, with its startlingly white Clone factory and its dramatic seascape. Ach-To was pretty nice visually but there wasn't much there, and the most exciting planet introduced in the entire Sequel trilogy was Canto Bight, which was wasted at best.

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When Matteo isn't cashing in on a lifetime of devotion to his favourite pop culture franchises and indie bands, he's writing and publishing poems and short stories under the name Teo Eve. Talk about range.