12 Video Game Movie Lessons The Last Of Us Adaptation Must Learn To Not Suck
2. Give It The Budget It Deserves - Any Uwe Boll Movie
If there's one thing Uwe Boll's video game movies have proven above all else, it's that you can't make these movies on the cheap, or more to the point, you can't make these movies properly on the cheap. Even ignoring the terrible scripts and shoddy direction of his movies, they fall flat on a production design standpoint: the sets look like something a high school student mocked up over a weekend, the make-up effects are little better, and of course, with only $12-15 million, you're not going to be luring in the most lucrative names in Hollywood now, are you? If movie studios are actually serious about tackling video games (which most of the time it seems they aren't), they need to put their money where their mouths are and commit to a serious budget. The only high-budget video game movies to date to really take off with audiences are the Resident Evil films, which now receive budgets approaching $70 million and reliably make that budget back many times over. The Last of Us budget needs to be at least $50 million, though at the same time, movies like Tomb Raider, which incredibly cost $115 million to make, prove how dodgy Hollywood accounting can bloat a product and leave it no better at the end.
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