5 Reasons Why The Resident Evil Movies Deserve More Credit

2. Use of 3D

I'll state from the very start that I hated 3D. I saw Avatar, and aside from being a downright horrible movie, the 3D was crap - it was nauseating and didn't add too much to the films atmosphere. Then I saw How to Train Your Dragon in 3D, which was alright, but once again, the technology felt like little more than a worthless addition. When Resident Evil Afterlife "3D" was announced, I thought I knew what to expect - another unnecessary 3D treatment - but decided to bite the bullet and view a 3D session anyway. And how glad I was that I did: I was totally blown away by how much the 3D did for the film. The fact that it was designed and shot in 3D made all the difference, the scenes had proper depth and the artificial effects actually flew at you, everything Avatar should have been. The highlights of the 3D entries in the series are a handicam diary, with the battery and time display being separated from the picture. In another stand-out moment, a shot in Retribution featured a blood splatter that seemingly landed ON your eye. Hate if you will, and you will, but I'm not afraid to say it: the 3D in the recent films is groundbreaking, and by far the best use of 3D I've ever seen. Oddly enough, the RE films are still the only 3D movies that don't make me sick at all, with everything else leaving me feeling light-headed.
Contributor
Contributor

I live in Australia, love to write and play games. So what better than writing about games? I love all things action and fantasy, as well as my occasional shooter. I literally cannot wait for GTAV!