8 Moments That Made You Hate The Marvel Cinematic Universe

7. Not Working Out Their Creative Differences With Edgar Wright - Ant-Man

Given that it is perhaps the defining aspect of the MCU on the whole, maintaining a sense of continuity between films is top priority for the studio. Which means that - generally speaking - directors must abide by the "house style" in terms of each film's aesthetic look and feel. This is done to ensure that all the movies appear to be set in the same universe. As a result, many of the MCU flicks emerge feeling somewhat factory-like. As if they're being secretly directed by a surrogate filmmaker named.... oh, Kevin Feige. That's why the studio have placed an emphasis on hiring directors who made their name in television, where directors are groomed and nudged into shooting episodes in a particular way. Which is presumably the reason why Ant-Man lost Edgar Wright due to "creative differences," and - under the direction of Peyton Reed - the film felt a bit bland. Nobody knows the real reason why Wright left the project, of course, but it's not hard to guess: Wright wanted to make the film more personal, and Marvel restricted his vision. Marvel presumably wouldn't budge on their own terms, and Wright was forced to leave. But the studio's unwilling to compromise resulted in what is arguably the weakest MCU flick since Iron Man 2, albeit with flashes of inspiration scattered throughout - tiny residuals of Edgar Wright's Ant-Man. Although continuity is important, surely there could have been a way to make this work? You can't help but hate on Marvel for their position on this front somewhat, because they let one of the most talented directors on the planet walk away.
Contributor

Sam Hill is an ardent cinephile and has been writing about film professionally since 2008. He harbours a particular fondness for western and sci-fi movies.