Jurassic World: 10 Things That Completely Ruined Fallen Kingdom

7. The Second Half's Sole, Drab Location

Jurassic World Fallen Kingdom James Cromwell
Universal

The first half of Fallen Kingdom returns pretty quickly to the now-destroyed Jurassic World of the last film, and it's pretty damn good. Seeing the park completely overrun, literally about to explode, is exciting, and surprisingly makes you a little nostalgic about a film that only came out three years ago.

Once the island blows up though, the action moves to a single location: a huge mansion out in the middle of nowhere. With a few species of dinosaurs transferred over to be sold off in an illegal auction (really), the entire final third is spent skulking through drab corridors, watching dinos confined in cages and squinting to see what's going on in dimly-lit children's bedrooms.

In theory, swapping out the vast, colourful island of the first film with claustrophobic real-world locations could have been an interesting subversion, but it's way too boring. Whatever spark of creativity the first film had is extinguished entirely, and it feels like you're watching a haughty British period drama rather than a Jurassic Park movie.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.