The Hobbit: 8 Blunders That Ruined The Desolation Of Smaug
2. The Ridiculous Overuse Of CG
What was it that made the Lord of the Rings so epic? It was the thousands of extras, the costumes, the stages, and the supplementary CG effects that enhanced the already spectacular physical foundations. It gave a real weight to the fight scenes, and an alternating sense of being there with observation that allowed the viewer to go from an overhead fly-by viewpoint, breathing in the overall spectacle of a field-wide slaughter, to suddenly being by Aragorns side as he sliced away at an advancing minion. It was flawless. By relying on physical effects to portray such battles and showdowns on elaborately detailed environments, it effortlessly commanded your attention without resorting to whizz-bang screen-invading tricks that seem to more question your ability to have fun unless youre having a random item flung in and out of your periphery. As a result the majority of Desolation of Smaug feels somewhat false and videogamey, with even some horse-riding sequences being computer programmed, the entire production comes across like Zack Snyders divisive CG-fest Sucker Punch.