The Hobbit: The Battle Of The Five Armies - 5 Reasons It's Awesome (And 6 Why It Sucked)

...And 6 Reasons It Sucks

6. Poor CGI

Though it's acceptable that the visual effects aren't always going to be note-perfect in a production as elaborate, costly and time-consuming as this, this third Hobbit movie features arguably the most egregiously bad CGI in the entire six-film saga. It begins with the Orcs, which are rendered in CG and pale completely in comparison to the humans in make-up that were largely used for the Rings movies. Then there's the various other creatures throughout the movie which look like something out of a bad video game (pictured above), the weirdly skittish physics during some of the action, and the fact that so often it's clear that you're watching someone standing in front of a green screen with the entire background painted in. While the Rings films themselves were also saddled with a lot of effects issues during particularly busy action sequences (who can forget the atrocious rendering of Legolas atop the Mumakil?), it's pretty shocking that a movie made 11 years later in many respects looks worse than what came before. It's just mind-boggling to believe that this is really the best they could come up with on a $250 million budget.
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.