World War Z: 10 Reasons It's An Absolute Disaster

8. Direction

World War Z This goes hand in hand with Forster's direction, which takes the divisive "shaky cam" route popularised by Paul Greengrass, hurling the camera all over the place during action scenes to give the impression of frantic intensity. I surely cannot be the only one who likes steady, focused coverage of action scenes? The result is that the action scenes - which should probably be the most enjoyable aspect of the film - prove to be close to incomprehensible at times, and though Forster claimed pre-release that he had toned down his much-criticised approach from Quantum, that doesn't really appear to be the case in reality. If you're going to go the shaky cam route, employ it judiciously like Paul Greengrass, rather than as a needless gimmick in a film that should be emphasising the scale of the catastrophe rather than moving in close and disorientating us.
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.