10 Biggest PlayStation Fails Sony Wants You To Forget
10. PlayStation Home's Slow, Seven Year-Long Death
Remember this thing? Sony's attempt at a fake 'second life' (that played just like Second Life) never felt like it had a true purpose - something that was mirrored by the fact it never came out of beta across its seven year lifespan. A virtual social hub in which you could just sort of... hang out, spend real money on virtual clothing, flirt (though mostly talk about games), furnish your home and partake in a whole host of basic mini-games, even its game-themed bonus content was just a bit 'meh'. At its peak, Home had several million active users, providing a platform for several independent developers to come into their own. But design-wise the thing was a nightmare, with too many zones, clunky mechanics and few major developers integrating it with their games in the way Sony had intended. Sony closed down PlayStation Home in March 2015, and although they may want you to forget about what PS Home actually was, it most likely wants you to remember what it could've been - a social network seamlessly integrated into a virtual world. With PlayStation VR just around the corner, don't write off the possibility that something similar to Home - but more immersive and way more terrifying - is waiting just around the corner.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.