10 Biggest PlayStation Fails Sony Wants You To Forget
9. The SixAxis Debacle
It sounded kind of cool in theory. Instead of making any significant design changes to its PS2 controller, Sony decided that all the magic would be contained on the inside for the PS3's debut pad. Thing is, the Nintendo Wii came out barely a week after and blew people away with its innovative motion-control setup, making a stark comparison to the rumble-sacrificing Sixaxis as we all wondered what they were thinking promoting it. The Sixaxis motion controls were imprecise and uncomfortable, and it seemed that most developers didn't know what to do with them. The original Uncharted tried its hardest by mapping a flick to throwing grenades or walking across narrow fallen trees, and then there was dragon fighting game 'thing' Lair (more on that later), but for the most part the feature just remained ignored by players and devs alike. The Sixaxis wouldn't have been such a problem had it not completely replaced the Dual Shock vibration capabilities of the controller, which infuriated gamers. In one of their bigger PR slip-ups, Sony said that vibration would interfere with the Sixaxis control, meaning that the two couldn't live side by side in the same controller. No one really bought into this waffle, as the Wii controller seemed perfectly capable of featuring both far superior motion control and vibration capabilities. Suffice to say, Sony went back on its own words, releasing the DualShock 3 in due course. Miraculously, it featured both vibration and Sixaxis control, and they never elaborated on why it was such a problem in the first place.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.