10 Classic Games That Modern Gamers Can't Handle

4. The Elder Scrolls II: Daggerfall

Remember the unprecedented sense of freedom you felt when you first played Morrowind - or Oblivion if you joined the Elder Scrolls party a bit later? Well, they had nothing on Daggerfall's world, which is widely regarded as the biggest videogame world of all time. Sounds great, except for the fact that it'll leave today's gamer feeling completely, hopelessly lost. Back in the 90s, it was normal to hand-draw maps of dungeons so you can find your way out, spend hours searching for quest-assigned monsters to kill, and receive one-day timed quests that you fail after getting lost in the game's daunting wilderness. Daggerfall was revolutionary, for sure, but it was also harsh in a way that probably actually replicates its fantasy world much more accurately than today's SatNav-directed RPGs. While open-world games are all the rage today, Daggerfall's non-linearity and relentless openness will be enough to turn the average Skyrim player agoraphobic.
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Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.