10 More Video Games Cancelled For Ridiculous Reasons

5. It Was "Too Linear" - Project Ragtag

Scalebound Game
Visceral Games

You won't find many cancelled games more often lamented than Project Ragtag, the third-person, single-player Star Wars game that began development at Visceral Games (Dead Space) in 2013.

With Uncharted creator Amy Hennig directing the game, which would revolve around a heist set in the wake of A New Hope, expectations were high for Star Wars to basically get the glossy, high-octane Uncharted makeover treatment.

However, the mammoth commercial success of Star Wars Battlefront in 2015 caused EA to lose interest in Ragtag, diverting resources to the development of Battlefront II while preventing Visceral from hiring more team members.

Throughout 2016 many Visceral employees were either laid off or quit, and though the remaining team worked hard to hammer the game into shape, in October 2017 Visceral was closed, with development being handed off to EA Vancouver.

EA cited the personnel change as a result of the original game's linear, story-heavy style, hoping to reboot it as "a broader experience that allows for more variety and player agency."

Despite this, reports emerged by early 2019 that the new version of Ragtag had also been cancelled.

On top of all this, the original Ragtag's cancellation seemed all the more baffling given that EA went on to release the entirely single-player Jedi Fallen Order in November 2019.

In this post: 
Scalebound
 
Posted On: 
Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.