10 Problems With The Metal Gear Series Nobody Wants To Admit
3. It's Not As Smart As It Thinks It Is
Which is really just a sign that the Metal Gear series is nowhere near as smart as it thinks it is. All of the cut scenes and unskippable narrative parts of the games have people accusing Hideo Kojima of wanting to make films rather than anything interactive, but games are actually the ideal format for the sort of discussions the game's creator wants to have. He just might not be the right person to have them. Games have an unparalleled ability to reach an extremely wide and diverse audience, and you can never accuse the Metal Gear games of preaching to the choir. Kojima preaches a need for peace and pacifism, even if he doesn't think it's necessarily realistic; which, in a market dominated by the likes of Call Of Duty, is quite the radical statement. At least, if that is his statement. The plots of the Metal Gear games are so messy, the characters so inconsistent, the writing so hackneyed and B-movie-level that the big ideas which engulf them are similarly lost in the miasma of mediocrity. The Metal Gear games should be congratulated for reaching for something bigger, but also admonished for totally failing to grab it.
Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/