10 Reasons To Get Excited About Warhammer 40K: Darktide

3. Level Design And Objectives

Warhammer Darktide
Games Workshop LTD

A Hive is what happens when you take the Megacities of Judge Dredd and give them the construction ethos of the Kawloon Walled City. Inside these twisting mazes of unchecked urban growth anything can be found.

Rather than the conventional goals of most zombie survival games (set a bomb here, lower a bridge there, grab a six pack of cola for the hermit who controls the gates) your options for waging war against this infestation are extremely broad.

Between aiming to collapse sections of the hive or extract irreplaceable technology, there's no telling what each mission could have you doing. Something as simple as reaching evac could involve all sorts of unexpected challenges with unique solutions.

Add in Warhammer's penchant for the esoteric and you could find yourself tasked with interrupting occult rituals and psychic madness. If one of the playable classes turns out to be a psyker things will only get stranger.

Contributor

My passion for all things Sci Fi goes back to my earliest days, when old VHS copies of Thunderbirds and Captain Scarlet gripped my tiny mind with their big, noisy vehicles and terrifying puppets. I'd like to say my taste got more refined over the years, but between the Warhammer, Space Dandy and niche Star Wars EU books, perhaps it just got broader. I've enjoyed games of all calibre since I figured out that dice weren't just for eating, and have written prose ever since I was left unsupervised with some crayons next to a white wall. I got away with it by calling it "schoolwork" for as long as I could, and university helped me keep the charade going a while longer. Since my work began to get published, it's made all those long hours repainting the walls seem worth it.