10 Reasons You Were Wrong About Assassin's Creed 3
5. Connor's Nobility And Character Arc Was More Relatable
The idea of truly relating to a video game character is something that's seen about as many ebbs and flows as there's been game engines to provide them. Given the unrealistic, often impossible worlds these characters inhabit, being able to truly relate to them simply becomes a question of being able to empathise with elements of their character, grounded in real-life attributes and/or behaviours. For example, in AC 2 chances are that very few people playing the game could truly relate to a nobleman from an affluent family. Connor, on the other hand, has more of the typical 'rags to riches' story that the majority of his players would be able to feel akin to. Ezio's fall from grace and subsequent re-rise is far harder to feel parity with than Connor's strive-to-survive motivation. While both share obvious similarities in their suffering loss of parental figures and both overcome this to become noble heroes, Connor's struggle will have felt more instantly familiar to the majority of his players. Ezio's fall from his affluent enjoyment is heartbreaking for him, but you'll always feel more for a character like Connor who had so little to lose, but still managed to do so. It makes the motivation to help him succeed afterwards far stronger as a result.
Gareth is 28 years old and lives in Cardiff. Interests include film, TV and an unhealthy amount of Spider-Man comics and Killers songs. Expect constant references to the latter two at all times.
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