10 Reasons You Were Wrong About Assassin's Creed 3

4. A Better, More Realistic Range Of Weapons

By the end of his final adventure in the Assassin's Creed series, Ezio Auditore had been granted the use of a huge variety of remarkable inventions and gadgets. While these made for some truly fantastic kills and skills within the games, the enjoyment started to wane as each new addition drew players just a little further out of any realism the series was otherwise maintaining. Assassin's Creed 3 addressed this, and it did a damn good job too. Replacing far-fetched gadgets like Ezio's hidden gun or flying machine with a more realistic assortment of weapons that better suited Connor's place in history was a great move, especially given how the gameplay and player's abilities did not suffer for it. Connor's use of bows and improvised rope darts coupled with occasional use of pistols and rifles (actually available in this time period), added much appeal to a character already proving to be resourceful and intelligent. Ezio's gadgets and gizmos were undoubtedly fun, and Ubisoft did manage to make a good enough job of covering them by having master inventor Da Vinci responsible for their creation. With Assassin's Creed 3 taking a turn for a grittier tone however, a more realistic weapon range was an absolute must - something Ubisoft delivered perfectly.
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Gareth is 28 years old and lives in Cardiff. Interests include film, TV and an unhealthy amount of Spider-Man comics and Killers songs. Expect constant references to the latter two at all times. Follow on twitter @GJCartwright.