10 Terrible Video Games We All Ended Up Owning

3. Star Wars Battlefront II

star wars battlefront 2
EA

After 2015's Star Wars Battlefront reboot was widely criticised for offering up a barebones package of maps and modes - not to mention no single-player campaign - EA promised that the 2017 sequel would be a far more content-rich package.

With free DLC on offer in lieu of a season pass, as well as the inclusion of a single-player campaign, most players seemed convinced that Battlefront II would cleanse the sins of its forebear.

But of course, Battlefront II's launch was a PR disaster for EA, largely due to the intrusive, microtransaction-encouraging loot box mechanics uncovered by critics during the review period.

Though EA actually removed these mechanics before release amid the intense backlash, given that the stifled progression mechanics were effectively baked into the fabric of the multiplayer game, the damage had already been done.

Not to mention how blatantly it demonstrated EA's contempt for their own customers, of course, viewing them as little more than ATM machines with a pulse.

Despite the huge online vitriol pointed towards EA and Battlefront II apparently failing to meet the publisher's lofty sales expectations, it still sold a staggering 9 million units within six weeks of its release.

Above all else, this demonstrates the massive commercial pulling power of the Star Wars IP, and that as much as people moaned about EA's disdainful treatment of their player-base, many of the complainers still threw down cash and bought the game regardless.

If you did, as many of us evidently did, you're part of the problem.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.