10 Things Star Wars Battlefront 2 Must Include

8. An Overhauled Token System

star wars battlefront token system
EA

The token system was awful, I'll go ahead and say it. Especially in modes like Walker Assault and Supremacy, where your ability to either get in an AT-ST, Tie Fighter, X-Wing, or use the on-a-rail AT-AT was dependent on your ability to seek out and collect spawning tokens.

The hero aspect of the token system was okay simply for the reason that there's really no fair alternative to it. It could be made so everyone had a chance to be a hero after a certain amount of time, but that would over-saturate the game with too many overpowered heroes. Or the first person to get to so many points or kills on a team becomes the hero, but that's too unfair to many casual players.

So the hero tokens get a pass, but they need to be re-worked. Have each hero token spawn at one of three set locations for each team, only able to be picked up by that team - so no doubling up on heroes for a single team. Give a warning and have it show up on screen for every player, no matter how far from the token they are. Too many times it's easy to miss a hero token on Battlefront simply because you aren't in a close range to it. On the other hand, the vehicle tokens and weapon tokens need to go away.

Vehicles should be located on the map, free for anyone to get into and when destroyed, and respawn after a timer - like the way vehicles are handled in the Halo series. Weapon tokens should be treated like an ability. Every so many minutes, let's say five, you can use one thermal imploder, after which it goes back on a timer to the next time you use it. For one, it'll make you more cautious and strategic about when you actually use these things as they will be more scarce. It would feel more balanced, and it would make a lot more sense than picking all these things up from random token pick ups.

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Just a gamer with an unhealthy addiction to achievements, fantasy booking WWE events and watching 90's teen comedies.